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Railway Empire 2 – Chapter 4: The Sunset Route
Gaming Simulation Games Train Simulation Games

Railway Empire 2 – Chapter 4: The Sunset Route

A Practical Strategy for 100% Completion

This guide rewrites and streamlines proven strategies for Chapter 4: The Sunset Route in Railway Empire 2 by Kalypso Media.
It is designed for players who want clarity, efficiency, and 100% completion without repeated restarts.


Understanding Chapter 4: The Sunset Route Objectives

Before laying track, it is critical to understand what makes Chapter 4: The Sunset Route challenging:

  • Massive cash requirements (competitor buyouts are expensive)
  • Late-game population goals (3 cities reaching 80k+ population)
  • Heavy passenger, mail, and freight congestion
  • Very low tolerance for inefficient layouts

This chapter rewards planning and punishes improvisation.


Phase 1: Opening Moves (Pause Immediately)

  1. Pause the game as soon as the chapter starts
  2. Connect rural stations
    • Random connections are fine
    • No trains required
  3. Private rail networks
    • Buy only if blocking key routes
    • Sell all assets immediately
  4. Initial city connections
    • Beaumont → Austin → Houston

These cities form the economic backbone of the scenario.


Phase 2: Economic Strategy for Chapter 4: The Sunset Route

Avoid:

  • Single-track routes
  • Mixing freight and express trains
  • Random expansion

Prioritize:

  • Express passenger and mail trains
  • Parallel track layouts
  • Scalable station design

Phase 3: The Four-Track Standard

Every major city connection should follow this rule:

This prevents delays, maximizes transfers, and reduces station sprawl.


Phase 4: Station Cost Optimization

Early game approach:

  • Start with one platform per city
  • Funnel all tracks into it
  • Expand only when congestion appears

This saves approximately $50,000 per station.


Phase 5: Freight Routing Rules

  • Freight should travel directly to destinations
  • Use outer tracks exclusively
  • Cross express tracks only if unavoidable
  • Bridges are optional

Phase 6: Resource Hub Design

Design hubs for continuous flow:

  • Trains enter from one direction and exit the other
  • Never allow reverse exits
  • Use circular routing

Tips:

  • Prefer dual-resource stations
  • Cows are especially valuable
  • Scale from 2 to 8 platforms over time

Phase 7: Expansion Direction

Expand eastward first:

  • Milk
  • Cloth
  • Stronger early returns

Maintain the four-track standard everywhere possible.


Phase 8: Objective-Only Routes

Some objectives require temporary connections:

  • Build the route
  • Complete the objective
  • Delete the route and trains immediately

Reclaim the cash.


Phase 9: Express-Only Expansion

Mid-to-late game:

  • Build two-track express-only routes
  • No freight traffic
  • No extra stations

Passenger and mail transfers will surge income.


Phase 10: Population Growth Push

Focus resources into:

  • Houston
  • Austin
  • Beaumont
  • San Antonio

Use feeder stations to avoid hub overload.


Phase 11: Late-Game Traffic Control

Best practices:

  • Place supply towers before merges
  • Merge lanes gradually (8 → 4 → 2 → 1)
  • Leave spacing between merges

Advanced:

  • Use manual waypoints
  • Assign exit tracks per train

Phase 12: Secondary Resource Hubs

Late-game resources such as cement and salt:

  • Build secondary hubs
  • Keep them separate from your main hub

Final Thoughts on Chapter 4: The Sunset Route

  • Express trains are the primary income engine
  • Four-track routes prevent most congestion
  • Early savings enable late-game dominance
  • Manual routing beats brute-force expansion

This strategy reliably supports 100% completion.

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